Programming

Topic: programming

Objectives & Outcomes

  • By the end of this lesson, students will be able to create a simple program using loops and conditionals.

Materials

  • Computer with a text editor (e.g. Notepad) or IDE (e.g. Eclipse)
  • Examples of loops and conditionals

Warm-up

  • Ask students if they have ever played a computer game or used a computer app.
  • Ask them to describe how the app or game works and what they have to do to play it.
  • Tell them that today they will learn how to create programs like these themselves.

Direct Instruction

  • Introduce the concept of programming and explain that it is the process of writing instructions for a computer to follow.
  • Show examples of simple programs and discuss the basic concepts of programming, such as variables, loops, and conditional statements.
  • Explain the different programming languages that are available and the differences between them.
  • Discuss best practices for programming, such as commenting and debugging.

Guided Practice

  • Have students work in pairs to complete a simple programming exercise, such as creating a program that outputs a message based on input from the user.
  • Walk around the classroom and provide assistance as needed.
  • After the students have completed the exercise, go over the solutions together as a class.

Independent Practice

  • Have students work on a project-based programming exercise, such as creating a simple game or interactive story.
  • Encourage students to use the skills and concepts learned in the lesson to complete their project.
  • Allow for sufficient time for students to complete their project, and provide assistance as needed.

Closure

  • Review the key concepts and skills learned in the lesson.
  • Have students share their completed projects with the class, and discuss what they learned during the independent practice.

Assessment

  • Observe students during the guided practice to assess their understanding of the task and their ability to complete the programming logic within the given constraints.
  • Collect and review the completed projects to assess students' ability to apply their understanding of the programming concept and demonstrated their competence in programming.

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