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Create a computer science coding lesson where students must create a project using Scratch. Students must include loops, nested loops, and variables in their project. Students should include a score keeping variable to track the points that each of the three wizarding schools have accumulated during the Triwizard Tournament. Include ideas for differentiating the assignment.
The student will evaluate and describe the positive and negative impacts of the pervasiveness of computers and computing in daily life (e.g., downloading videos and audio files, electronic appliances, wireless Internet, mobile computing devices, GPS systems, wearable computing).
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